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Question by JasonT · Aug 18, 2010 at 01:22 AM · iphonescreenloadlevelblue

IPhone blue screen...

for some reason my level is loading in the iphone but all it seems to be showing is a blue screen...I have a camera and objects they are all facing the right way I can see them in both scene view and game view..I even made sure to go out of the way and make the scene view what I wanted for the game view and then aligning them..I have saved it as well..so i am running out of ideas..anything is great..

thanks in advance everybody here has been incredibly helpful

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avatar image Peter G · Aug 18, 2010 at 01:58 AM 0
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Did you make sure to add the scene to the build settings?

avatar image JasonT · Aug 19, 2010 at 02:46 AM 0
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yeah i did build it

avatar image Nicolaj Schweitz · Dec 01, 2010 at 01:18 PM 0
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So what was the problem and how did you find the solution? Please follow up on the question it is solved, so other users can benefit from your struggles.

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Answer by Jessy · Nov 09, 2010 at 05:33 AM

Peter G asked you what you needed to be asked, in the first comment for your question, but I don't think you gave enough thought to it. You're not choosing the right scene in the Build Settings. Instead, you're building the default scene.

http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html

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avatar image JasonT · Nov 09, 2010 at 08:38 PM 0
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thanks i figured this out a little while ago thanks for the answers tho jessy

avatar image Jessy · Nov 09, 2010 at 11:05 PM 0
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Without an answer, this thread pops up again in the RSS feed. Please mark it answered or delete it. I don't care if you answer your own question ins$$anonymous$$d; one of those just has to happen. Thanks! :-)

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Answer by BurningThumb · Aug 18, 2010 at 03:36 AM

The blue screen is the result of the camera seeing clearing the buffer and replacing it with the solid colour defined in the camera script(by default blue). You may have fallen off the edge of your world, or your camera may have culled things you didn't intend to. Run some debug.log when you collide with your terrain, when a 360 ray-cast doesn't hit anything, when you hit a death zone below where you are supposed to be.

Insure:

  • You have no null references.
  • Your are not running a load level that would destroy everything in your scene, or any other scripts that would destroy
  • The debugger does not return SIGABRT or SIGBUS, this is a memory error.
  • Your collisions are properly configured.
  • Your camera clear flags are set correctly.
  • Your occlusion is not interfering with rendering correctly.
  • Unity does not return errors when graphics emulation is enabled in the editor.
  • Your camera cull distances are correctly configured.

Does your GUI appear? Are you using Unity Remote?

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avatar image JasonT · Aug 19, 2010 at 02:44 AM 0
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no not remote..i was loading it onto my iphone, and i dont know if it is colliding with anything because it doesnt collide with antyhing in the test game...as well as the whole it could be falling thing..i dont have any physics on it so i dont think it is that either...and it only happens when i play it on the iphone it doesnt happen when i test it in the game..

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Answer by JasonT · Jan 01, 2011 at 04:36 PM

In order to fix this problem I literally just rebuilt the whole thing.

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