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               Question by 
               YasNarola · Oct 10, 2017 at 11:28 AM · 
                networkingscalingnetworkplayernetwork instantiate  
              
 
              Photon Unity Networking
I'm developing a multiplayer game similar to slither. My issue is when I instantiate snake the FPS count suddenly decreases to 2-5 FPS and after instantiating it gets normal and also when snake size gets bigger on mobile FPS count drops to 2-5 FPS and after 5-8 sec it gets normal. Can anybody suggest the solution? This is happening on playing with single player only. I'm using PUN and I have set players per room to 100 as it is max for PUN.
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