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Question by Tanner_Diebolt · Apr 30, 2017 at 10:16 AM · c#camera follownetwork instantiate

Networking a gamePlayer prefab with the camera, both clients use the same camera?

Hey, so I've been trying to get the networking for a project up and running, however this problem has been holding me back. My GamePlayer prefab is a parent of my camera, each time the client enters the hosts game, the host uses the clients camera. I've tried every single answer forum that I was able to find and none have worked for me yet. I'm currently working with just some simple movement code on a tutorial prefab.

The movement script I have on my player model is...

 void Update()
         {
         //verifies local player status if...
             if (!isLocalPlayer) 
         { 
             //this command returns to the original status if is-Not-LocalPlayer is = to true
                 return;
             }
         //Allows movemnet on the specified axis
         var x = Input.GetAxis ("Horizontal") * Time.deltaTime * 150.0f; //This code will allow movement on the x axis
 
         var z = Input.GetAxis ("Vertical") * Time.deltaTime * 3.0f;//This code will allow movement on the y axis
 
         transform.Rotate (0, x, 0);
         transform.Translate (0, 0, z);
     }
 
 
 public override void OnStartLocalPlayer() //When local player stats...
     {
         GetComponent<MeshRenderer> ().material.color = Color.blue; //Change material to blue for identification purposes
 
         }
 }

The child of my playermodel, which is also my camera has this script...

 public Camera myCam;
 
 //    void Start () {
 //        if (!isLocalPlayer) //verifies local player status
 //            GetComponent<Camera> ().enabled = false; //Turns off the Camera within the myCam on non-LocalPlayer, GamePlayer prefabs
 //        }
 
     void Update () {
         if (!isLocalPlayer)
             myCam.enabled = false;
         return;
     }
     }

The commented out code is just a different approach which was suggested to me, I've only commented it out for now. If you have any ideas or suggestions that code help it'd be greatly appreaciated.

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