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Question by Ilez12 · Mar 04, 2020 at 05:50 PM · rotationscripting problemfloat

How to make an object rotate on randon axes when spawned?

Hello! So i have this very simple "transform.Rotate(new Vector 3 (0, Rotation,0));" code inside Update that makes the object rotate. I want to add few more lines like this but with different values of Vector 3 and make Unity randomly select one of them if object is spawned . I guess it supposed to be pretty easy but it is not for me... Can anyone help?

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Answer by pete94za · Mar 04, 2020 at 07:13 PM

Use a switch statement along with Random.Range like so:

 int randomXYZ = Random.Range(0, 3); // int random.range excludes the last number so it will go from 0 to 2
         switch (randomXYZ)
         {
             case 0:
                 transform.Rotate(new Vector3(Rotation, 0, 0));
                 break;
             case 1:
                 transform.Rotate(new Vector3(0, Rotation, 0));
                 break;
             case 2:
                 transform.Rotate(new Vector3(0, 0, Rotation));
                 break;
         }
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Answer by austephner · Mar 04, 2020 at 06:57 PM

You can use Random.Range(...) to help generate random numbers for rotating. Range takes two parameters, a min and max. Generate three random values in this manner to populate a whole Vector3.

https://docs.unity3d.com/ScriptReference/Random.Range.html

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