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Question by VirtualDreamer · Oct 21, 2020 at 09:31 AM · multiplayermirror

How to detect client connection using Mirror?

How do I detect when a client connects on my host using Mirror? onClientConnection doesn't seem to work. help me please! this script is attached to a network manager component alt text

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avatar image unity_krb8-pNyPukfig · Mar 10, 2021 at 10:14 PM 0
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Hi there,

Not sure about your use case but...

You probably want to look at the OnPlayerConnected() which is called on the server whenever a new player connects.

Hope that helps!

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Answer by unity_krb8-pNyPukfig · Mar 10, 2021 at 08:17 PM

https://mirror-networking.gitbook.io/docs/guides/communications/networkmanager-callbacks#client-mode

This page has your answer :)

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