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Question by KlivenPL · Dec 19, 2014 at 11:22 PM · synchronizing

Synchronizing two cameras.

Hi there, I'd like to synchronize two cameras (want to make them displaying this same thing), how to do that? I have tried:

 //    kierunek = Quaternion.Euler (new Vector3(kameraGracza.transform.rotation.x, kameraGracza.transform.rotation.y,kameraGracza.transform.rotation.z));
         //transform.rotatioW n = kameraGracza.transform.rotation;
         //transform.position = kameraGracza.transform.localPosition;
         this.transform.localRotation = kameraGraczPOS.localRotation;
         //this.transform.localPosition = kameraGraczPOS.localPosition;
         //transform.localRotation = Quaternion.Euler(new Vector3(0,0,kameraGracza.transform.localRotation.z))*Quaternion.Euler( new Vector3(kameraGracza.transform.localRotation.x,0,0));
 

but any thing worked. Any ideas/help?

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avatar image MrSoad · Dec 20, 2014 at 12:04 AM 0
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Parent one camera onto the other...???

Your description is far from descriptive, please elaborate, thanks :)

avatar image KlivenPL · Dec 20, 2014 at 12:13 AM 0
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O$$anonymous$$. I have two cameras in one object, but they are already in different parents so I can't parrent them. I'd like to change the position and rotation of camera B to pos and rot of camera A every frame. How to do it?

avatar image MrSoad · Dec 20, 2014 at 12:25 AM 0
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What do you mean by "I have two cameras in one object" ?

I ask as you then go on to say that "they are already in different parents" which seems somewhat contradictory to your first statement...?

avatar image KlivenPL · Dec 20, 2014 at 12:33 AM 0
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Answer to this is under this comment

avatar image KlivenPL · Dec 20, 2014 at 01:11 AM 0
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The first camera is the player camera, the second one is a scope camera, placed on a weapon and now I want this scope camera to show what is the player camera showing. Sorry for bad English.

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Answer by Bunny83 · Dec 20, 2014 at 03:07 AM

This should do what you want. Keep in mind that the cameras could have different settings (field of view, ...)

 void LateUpdate()
 {
     transform.rotation = kameraGracza.transform.rotation;
     transform.position = kameraGracza.transform.position;
 }
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avatar image Bunny83 · Dec 20, 2014 at 03:09 AM 0
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Note: This won't work if one or both of the camera's parent has a scale of 0 on any axis. This would prevent your object to be repositioned as you can't multiply 0 with any meaningful value to get a value different from 0. Just in case.

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