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Question by tconti · Jun 27, 2014 at 10:51 PM · syncgitmetafilessynchronizing

do i need to explicitly synchronize .meta files?

on the manual page here: http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html it says that if you are moving around assets files using an external tool you must make sure to synchronize your meta files. It never says if that needs to be done explicitly or if just opening Unity will do the trick.

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Answer by MakeCodeNow · Jun 27, 2014 at 11:40 PM

If you move asset files around outside of Unity, you need to, at minimum, move the .meta files along with the base asset. If you don't move the .meta files, Unity will try to handle it gracefully, deleting the orphaned meta file and creating a new meta file for the new location, but that's not really a good solution. Meta files store a lot of useful data, like import settings, all of which get lost if you don't move the meta files around. Similarly, when you do a "get" of a base file, you always want to get the meta file, too.

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avatar image tconti · Jun 28, 2014 at 04:49 AM 0
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Thanks! i suppose that using the file explorer in the editor is worth saving myself from silly mistakes!

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