Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by l7ssha · Feb 22, 2016 at 02:50 PM · c#networkingmusicsynchronizing

Sync Soundtrack over Network

Hello, Create rhythmic music game and I have to synchronize a random music. How can I do this?

For random music I use this script: using UnityEngine; using System.Collections; using UnityEngine.Networking;

     public class RamdomMusic : NetworkBehaviour
     {
         AudioSource audio;
      
         public AudioClip[] myMusic; // declare this as Object array
      
         void Awake()
         {
             audio = FindObjectOfType<AudioSource>(); //Referencja do AudioSource
             audio.clip = myMusic[Random.RandomRange(1, myMusic.Length)] as AudioClip;   //Przypisanie Audiosurce.clip do arraya
         }
      
         void Start()
         {
             audio.Play();   //graj na starcie
         }
      
         void Update() // Update is called once per frame
         {
      
             if (!audio.isPlaying)   //jesli audio NIE gra
                 playRandomMusic();  //reference do losowej muzyki
         }
      
        
         void playRandomMusic()
         {
             audio.clip = myMusic[Random.Range(0, myMusic.Length)] as AudioClip; //losowanie
             audio.Play();   //graj nową muzyke
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

Multiple Cars not working 1 Answer

How to know if my speakers are mute? c# android/ios 0 Answers

Trying to send command for object without authority - on a networkidenity with local authority 2 Answers

How to synchronize disable and enabling game objects over the network? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges