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Question by TPorteau · Mar 15, 2021 at 11:47 AM · errornetworkingnetworkmirror

Mirror network error : There is already a player for this connection.

Hi, I am currently adding a multiplayer mode to my game using Mirror Network. However when I create a room, and another player joins the game from another client, I get an error:

 There is already a player for this connection.
 UnityEngine.Logger:Log (UnityEngine.LogType,object)
 Mirror.ILoggerExtensions:LogError (UnityEngine.ILogger,object) (at Assets/Mirror/Runtime/Logging/LogFactory.cs:82)
 Mirror.NetworkManager:OnServerAddPlayerInternal (Mirror.NetworkConnection,Mirror.AddPlayerMessage) (at Assets/Mirror/Runtime/NetworkManager.cs:1216)
 Mirror.MessagePacker/<>c__DisplayClass6_0`2<Mirror.AddPlayerMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Runtime/MessagePacker.cs:120)
 Mirror.NetworkConnection:TransportReceive (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Runtime/NetworkConnection.cs:251)
 Mirror.NetworkServer:OnDataReceived (int,System.ArraySegment`1<byte>,int) (at Assets/Mirror/Runtime/NetworkServer.cs:570)
 kcp2k.KcpTransport:<Awake>b__12_5 (int,System.ArraySegment`1<byte>) (at Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs:61)
 kcp2k.KcpServer/<>c__DisplayClass21_0:<Tick>b__1 (System.ArraySegment`1<byte>) (at Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs:185)
 kcp2k.KcpConnection:TickAuthenticated (uint) (at Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs:265)
 kcp2k.KcpConnection:Tick () (at Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs:285)
 kcp2k.KcpServer:Tick () (at Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs:240)
 kcp2k.KcpTransport:LateUpdate () (at Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs:111)

alt text Although I have this error, the game seems to work normally, both players can move and see each other.


I'm asking for help because I'm new to Mirror, and I have absolutely no idea where it comes from. Don't hesitate to ask me for more details on anything, since I don't know where it comes from I don't know what to give you as additional information. Thank you in advance.

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Answer by TPorteau · Mar 15, 2021 at 12:59 PM

So I found the bug. If the player has to change the scene after logging in you have to add Online Scene and Offline Scene in the Network Manager component.

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