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Question by GlobalHive · Aug 02, 2016 at 12:06 PM · networkingsynchronize

UNET - Sync [ClientRPC] with new players

Hello, i use a ClientRPC to hide the player and parent it to the car, if he gets into a car, this works to everyone which is already connected. But if a new player joins, the "hidden" player is still parented to the car but not invisible

So how can i make it that the actual states are synced too (meshRenderer disabled)

Sincerely, Global Hive

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Answer by GlobalHive · Aug 02, 2016 at 08:23 PM

Solved myself, im just syncing a variable and if this is true then make the player invisible in the start method

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