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Question by newmaker · May 25, 2016 at 03:38 AM · c#enemyconnectionpunsynchronize

How do I synchronize attacks and damage to enemys?

I got a PUN Network server for my game, my position and rotation got Instantiated from the Script but not the Attacks and Damage to the Enemys. How do I instantiate these ?

Here is my PhotonNetwork & PhotonPlayer script:

public class NetworkManager : MonoBehaviour {

 const string VERSION = "v0.0.1";
 public string roomName = "slasherRoom";
 public string playerPrefabName = "Character";
 public Transform spawnPoint;


 void Start () 
 {
     PhotonNetwork.ConnectUsingSettings (VERSION);
 }
 
 void OnJoinedLobby() 
 {
     RoomOptions roomOptions = new RoomOptions () { isVisible = false, maxPlayers = 4};
     PhotonNetwork.JoinOrCreateRoom (roomName, roomOptions, TypedLobby.Default);
 }

 void OnJoinedRoom()
 {
     PhotonNetwork.Instantiate (playerPrefabName, spawnPoint.position, spawnPoint.rotation, 0);

 }

}


public class NetworkPlayer : Photon.MonoBehaviour {

 public GameObject myCamera;
 bool isAlive = true;
 Vector3 position;
 Quaternion rotation;
 float lerpSmoothing = 10f;
 Animator myAnim;

 void Start () 
 {
     if (photonView.isMine) 
     {

         GetComponent<CharacterController>().enabled = true;
         gameObject.name = "Me";
         myCamera.SetActive (true);
         GetComponent<Player> ().enabled = true;
         GetComponent<Rigidbody>().useGravity = true;
         GetComponent<SlashAttack>().enabled = true;
         GetComponent<HealthBar>().enabled = true;
         //myAnim.GetComponent<Animator>().enabled = true;

     } 
     else 
     {
         gameObject.name = "Network Player";
         StartCoroutine("Alive");
     }
 }

 void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
 {
     if (stream.isWriting) 
     {
         stream.SendNext(transform.position);
         stream.SendNext(transform.rotation);
     } 
     else 
     {
         position = (Vector3)stream.ReceiveNext(); 
         rotation = (Quaternion)stream.ReceiveNext(); 
     }
 }

 IEnumerator Alive()
 {
     while(isAlive)
     {
         transform.position = Vector3.Lerp(transform.position, position, Time.deltaTime * lerpSmoothing);
         transform.rotation = Quaternion.Lerp(transform.rotation, rotation, Time.deltaTime * lerpSmoothing);

         yield return null;
     }
 }


Here is my Character view in the Hirarchy and Inspector.

alt text

punproblem.jpg (223.8 kB)
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