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Question by bojan1986819 · Mar 31, 2015 at 08:16 PM · c#variableaccessing from any scriptanother scriptlife

Decrease life from another script

Hi all. I have a sciprt which contains player life as a variable. I have another scripts which restores the player to the starting position when the jump button is touched. I would like to put here something which would decrease life by 1 when the button is pushed. Here are the 2 scripts:

Lives.cs:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Lives : MonoBehaviour {
 
 
     public Text lifeText;
     public int lives;
 
 
 
     // Use this for initialization
     void Start () {
         SetCountText();
 
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     public void LifeLost(int lifeMinus)
     {
         lives -= lifeMinus;
         SetCountText ();
     }
 
     void SetCountText(){
         lifeText.text = "Life: " + lives.ToString ();
 
 
     }
 }


Restore.cs:

 using UnityEngine;
 using System.Collections;
 using UnityStandardAssets.CrossPlatformInput;
 using UnityEngine.UI;
 
 public class Restart : MonoBehaviour {
 
     public GameObject player;
     public GameObject startPos;
 
     public Text gameOverText;
 
 
     
 
     void Update () {
 
         if (CrossPlatformInputManager.GetButton ("Jump")) {
 
             player.transform.position=startPos.transform.position;
             player.SetActive(true);
             gameOverText.text="";
 //HERE I SHOULD PUT SOMETHING THAT WOULD REDUCE LIFE BY 1 IN Lives.cs//
         }
     }
 }


I would be really greatfull if someone could give me a solution.

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Answer by Addyarb · Mar 31, 2015 at 08:21 PM

Use GetComponent

For instance, declare your script like this at the top of your script:

 Lives livesScript;

then in the start function, put:

 livesScript = GameObject.Find("Player").GetComponent<Lives>();

now you can access the variables of that player's lives script like this. (Be sure to make them public variables or it won't work!)

 livesScript.lives -=1; //subtract 1 life



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avatar image bojan1986819 · Mar 31, 2015 at 08:41 PM 0
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thanks Addyarb it is almost working correctly. the only problem is that when I push the button it removes like 3-4 lifes. If I keep my thumb on the button then it continusly decreasing my life. Is it possible to make it to decrease life with only 1 every time I push it?

avatar image NoEnd · Mar 31, 2015 at 08:54 PM 1
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Replace CrossPlatformInput$$anonymous$$anager.GetButton with CrossPlatformInput$$anonymous$$anager.GetButtonDown

avatar image bojan1986819 · Mar 31, 2015 at 08:58 PM 0
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Thank you both, now everything works like charm!! :)

avatar image Addyarb · Mar 31, 2015 at 09:17 PM 0
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Any time, good luck with your game!

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