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Question by Vincent032 · Oct 19, 2016 at 08:12 AM · c#listanother script

Changing a value in a C# script in a list Objects

My main script:

 public class Take_Cover : MonoBehaviour {
         public float heath = 100f;
         public float rangecover = 3f;
         public GameObject[] cov;
         public GameObject cov_target = null;
     void searchtarget()
     {
       cov = GameObject.FindGameObjectsWithTag("Cover");
       if ( cov.Length > 0 && cov_target == null)
       {
              foreach (GameObject co in cov)
                   if ( in this, i wanna check value "cover" in co's Rock script and if it's true)
                    {
                             cov_target = co;
                             set value "cover" in co's Rock script to false;
                     }
       }
     }

And Rock script:

  public class Rock : MonoBehaviour {
         public bool cover = true;
 

Thank!

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Answer by SmomoGame · Oct 19, 2016 at 08:28 AM

 if(co.GetComponent<Rock>().cover){
          cov_target = co ;
          co.GetComponent<Rock>().cover = false ;
 }

use

 GetComponent<YourScript>()

to get the reference and do whatever you want directly.

Also, you can save it in a variable first

 Rock r = co.GetComponent<Rock>() ;
 if(r.cover){
         cov_target = co ;
         r.cover = false ;
 }
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avatar image Vincent032 · Oct 19, 2016 at 08:34 AM 0
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thank :D ... Now I understand

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