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Question by dandelo99 · Apr 27, 2016 at 08:15 PM · another script

Variable not changing

problem is in bold lines

using UnityEngine; using System.Collections;

 public class Triggerenter : MonoBehaviour {
 
     public AudioSource beep;
     **public GameObject SeceneTestMap;**
     
     void Update () {
     
         
     }
     
     void OnTriggerEnter(Collider other) 
     {    
         **float hedefCount = SeceneTestMap.GetComponent<SceneTest_Map>().gidilenHedef;**
         
         Debug.Log("Bastın");
         beep.Play();
         **hedefCount += 1f;**
         Destroy(gameObject);
         
     }
 }

I have SceneTest_Map script and public float gidilenHefed = 0f; at this script i need to count how many object destroyed so i added hedefCount += 1 but gidilenHedef is not increasing at another script why?

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avatar image dandelo99 · Apr 27, 2016 at 08:15 PM 0
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Also there is no errors

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Answer by Jessespike · Apr 27, 2016 at 08:20 PM

hedefCount is a new float with the same value as gidilenHedef. It's not a reference type.

If you want to change gidilenHedef, then access the SceneTest_Map and change it directly.

  SeceneTestMap.GetComponent<SceneTest_Map>().gidilenHedef += 1f;
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avatar image dandelo99 · Apr 27, 2016 at 08:25 PM 0
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thank you very much dude its worked :)

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