- Home /
How to move an object in a looped path but in random speed in 3D?, or How to move an object in circular path in random speed each time?
Hello there, I am trying to make my player keep avoiding a number of threat objects. In doing so, I have to move the "Threat Objects" in a loop again and again but in random speed. I have seen different tutorials, but none of it direct me to the way I want for my 3D project. Just for the scenario, Assume A guy is standing in the middle of the road and different cars are coming towards him in different speed Thanks in advance for your help.
Answer by spokrock · Feb 04, 2018 at 08:43 PM
Think about using NavMeshAgents [Cars] & Obstacles [Player] and randomly enable/disable the NavMeshObstacle script on the player ...
Your answer
Follow this Question
Related Questions
How to set to game objects's position from 2 different game objects arrays equal to each other? 0 Answers
SetActive is not working 2 Answers
transform.SetParent(null); Not Working 1 Answer
Still Shooting And Aiming After Releasing Both Mouse Buttons 1 Answer
Button animation state stays Pressed or Highlighted after disabling GameObject 0 Answers