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Question by hujo · Dec 31, 2011 at 02:58 PM · prefabrandomrandomizing

whats the best way to randomize prefab faces and its facial expressions?

hey there, im planning to make a shooting game of people walking horizontally from different directions. however, im not sure whats the right approach to do so, should i go for sprites? or UV animation from maya after rigging 2d characters (those solutions i got from googling for a while) .

lets say i have 3 different people, (A,B,C) , each one can have, lets say 3 different things on face, Mustache , Sun glasses, Normal glasses. but each one can have random tshirt/pants colors which are also specified in an array (certainly i dont want to have blue with pink or brown with purple).

im currently having trouble to realize whats the correct way to do so? should i spawn each prefab and move them together on the x-axis so they can appear as one? if so ? which method should i use? Maya? or Sprites? which one is lighter on the iphone processor?

thanks.

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avatar image Lo0NuhtiK · Dec 31, 2011 at 03:16 PM 0
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What's wrong with blue w/pink or brown w/purple? ... How many questions are on this page, did anyone count? ... What was I doing before I read this? .. Why can't I remember?!

avatar image hujo · Dec 31, 2011 at 03:53 PM 0
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they're practically many questions to the same answer. to help them decide which ones based on the factors. i can't say there's something wrong with those combination of colors since everyone has a different taste , however , based on the theme of the game im making, i can't have just any RANDO$$anonymous$$ colors.

and i think you were going to bed before reading this , but the shock was too much for you :D

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