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Question by blafed · Aug 07, 2017 at 07:54 AM · buildwebglrandomrandom.rangesame

Random.Range gives the same value in WebGL Build

But in Editor works fine, any help pls

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avatar image Saryk360 · Aug 07, 2017 at 02:32 PM 0
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can you post the line ?

avatar image JayadevHaddadi · Feb 12 at 02:42 PM 0
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I have noticed the same issue. Any fix? Any other random generator to use instead?

avatar image JayadevHaddadi · Feb 12 at 02:42 PM 0
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         List orderedList = new[] { 0, 1, 2, 3 }.ToList();
         Answer[] newOrder = new Answer[4];
         for (int i = 0; i < 4; i++)
         {
             var randomNr = Random.Range(0, orderedList.Count);
             var takeNr = orderedList[randomNr];
             orderedList.Remove(randomNr);
             newOrder[i] = answers[takeNr];
         }
 
         answers = newOrder;
 

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