Tile Palette not showing new Tiles
I recently expanded my tileset image with 2 rows and added a couple of new tiles, re-spliced them again and applied. But they are not showing up on the Tile Palette for my Tileset, it only shows the old tiles before I updated the image.
Is this a bug or do I have to recreate the Tileset with this updated image? How do you modify existing Tilesets to get updated tiles? I know I can drag separate sprites into the Tile Palette but it will create these assets file, is this the way to go?
I'm using Unity 2020.2.7f1 (64-bit).
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