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Question by DJICS · Jan 20, 2015 at 02:41 AM · instantiateraycasthit

Instantiate an empty on a local raycast hit position

Hi everyone !

As described in the title I'm having trouble trying to instantiate an empty on a local (meaning transform.forward not Vector3.forward) raycast hit position.

That worked when I was trying to instantiate it on the global axis but since I changed Vector3.forward to transform.forward, I don't know how to modify my instantiate parameters to match with it.

Here is a sample of my code :

 function Update () {
 
 var hit : RaycastHit;
 dashDist = hit.distance;
 
 Physics.Raycast (transform.position, transform.forward, hit);
 }
 
 function ShortDash () {
 
 var hit : RaycastHit;
 Instantiate (dashEmpty, hit.point, Quaternion.identity);
 }

Does anyone know how can I fix this ? Any help will be really appreciated

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avatar image getyour411 · Jan 20, 2015 at 02:43 AM 0
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You are defining var hit : Raycasthit in both Update and ShortDash, you don't want that if you are trying to use the hit from Update in the hit.point in ShortDash; also you don't have transform.forward + (some offset) - don't you need that?

avatar image DJICS · Jan 20, 2015 at 12:55 PM 0
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Thank you ! You were right, I managed to make it work properly.

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