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Question by divone- · Mar 01, 2020 at 07:05 PM · photonpun

[PUN2] Player in PhotonNetwork.PlayerList has no UserId

Hello,

I have a room with two players in it.

When checking PhotonNetwork.PlayerList, only the local player has a UserId. The other has "null". It doesn't matter if the user is the MasterClient or not.

I tried to add this code before connecting, but to no aval:

 if (PhotonNetwork.AuthValues == null)
 {
     PhotonNetwork.AuthValues = new AuthenticationValues(System.Guid.NewGuid().ToString());
 }
 else
 {
     PhotonNetwork.AuthValues.UserId = System.Guid.NewGuid().ToString();
 }



Any idea why this is happening?

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avatar image keevee · May 10, 2020 at 08:29 PM 0
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  • I am also seeing this behavior. I was trying to cache things by UserID, but it's only set for local players.

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Answer by keevee · May 11, 2020 at 01:09 AM

I was running into this issue, and found a 'gotcha' in the documentation of UserID:

UserId of the player, available when the room got created with RoomOptions.PublishUserId = true.

Like this:

 RoomOptions roomOpts = new RoomOptions()
 {
     IsVisible = true,
     IsOpen = true,
     MaxPlayers = 10,
     PublishUserId = true
 };



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