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Question by daischbecki · Jan 21, 2021 at 11:06 PM · filesresources.load

Resources.Load() doesn't find file right after file creation. How can I get around this?

I copy a file from another location the "Resource" folder and after that I try to load this file by using Load.Resources(). The file won't be found, but I have to wait some time till it's recognized by the system. I'm using a coroutine to wait for that but is there any way of loading a file instantly?

Maybe it takes some time till the corresponding .meta file is created so it will be recognized (I don't know). So maybe I should try to load it from an other folder ¯_(ツ)_/¯

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Answer by CodesCove · Jan 23, 2021 at 07:49 AM

Suggestion: Use AssetPostprocessor.OnPostprocessxxxxx to check when asset is available. Also check this setting: Edit --> Preferences --> General --> Auto refersh

Check out here how to use AssetPostprocessor.OnPostprocessAllAssets that basically is called if any type of asset is copied / imported to any of the project folders and has been processed to be available.

https://docs.unity3d.com/ScriptReference/AssetPostprocessor.OnPostprocessAllAssets.html

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