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Question by Aaruli96 · Jan 14, 2021 at 09:30 PM · resources.load

AR Resources.load add imagejob not working

Hi,

I am trying to load a picture from Resources, and adding it to AR ReferenceIImageLibrary. The code seems to stop at the ScheduleAddImageJob part. Here is my relevant code:

     texture2d = Resources.Load(filename);
 //I checked that the texture2d is not null, and that the filename is correct.
     
     Unity.Jobs.JobHandle jobHandle = mutableRuntimeReferenceImageLibrary.ScheduleAddImageJob(texture2d, filename, 0.2f);
     
     //The code doesn't go beyond this.
     
     jobHandle.Complete();

Everything else works fine, I can add images from camera using the same ScheduleAddmageJob, but for some reason it doesn't work with Resources.load. Full code here:

         using System.Collections;
         using System.Collections.Generic;
         using System.Collections.Specialized;
         using System.Globalization;
         using UnityEngine;
         using UnityEngine.XR;
         using UnityEngine.XR.ARFoundation;
         using UnityEngine.XR.ARSubsystems;
         using UnityEngine.UI;
         
         [RequireComponent(typeof(ARTrackedImageManager))]
         public class ImageTracking : MonoBehaviour
         {
         
             [SerializeField]
             XRReferenceImageLibrary runtimeImageLibrary;
         
             MutableRuntimeReferenceImageLibrary mutableRuntimeReferenceImageLibrary;
             private ARTrackedImageManager trackedImageManager = null;
             private Text currentImageText;
             private Text previousImageText;
             private Button captureImage;
             string name = "";
             string filetype = "";
 
             public List<ImageAR> imageList = new List<ImageAR>();
         
             private void Start()
             {
                 StartCoroutine(WaitForUIActivation());
 
                 imageList = ResourceManager.GetImageTrackingObjects();
             }
         
             IEnumerator WaitForUIActivation()
             {
                 while (!LoadingScene.mainViewActive)
                 {
                     yield return null;
                 }
         
                 currentImageText = GameObject.Find("CurrentImageName").GetComponent<Text>();
                 previousImageText = GameObject.Find("PrevImageName").GetComponent<Text>();
         
                 trackedImageManager.referenceLibrary = trackedImageManager.CreateRuntimeLibrary();
         
                 mutableRuntimeReferenceImageLibrary = trackedImageManager.referenceLibrary as MutableRuntimeReferenceImageLibrary;
         
                 foreach(ImageAR newTrackedImage in imageList)
                 {
                     filename = newTrackedImage.TrackedImage;
                     var texture2d = Resources.Load<Texture2D>(filename);
                     Unity.Jobs.JobHandle jobHandle = mutableRuntimeReferenceImageLibrary.ScheduleAddImageJob(texture2d, filename, 0.2f);
                     jobHandle.Complete();
                     }
                 
                 trackedImageManager.referenceLibrary = mutableRuntimeReferenceImageLibrary;
                 trackedImageManager.enabled = true;
         
             }
         
             private void Awake()
             {
                 trackedImageManager = FindObjectOfType<ARTrackedImageManager>();
             }
         
             private void OnEnable()
             {
                 trackedImageManager.trackedImagesChanged += ImageChanged;
             }
         
             private void OnDisable()
             {
                 trackedImageManager.trackedImagesChanged -= ImageChanged;
             }
         
             private void ImageChanged(ARTrackedImagesChangedEventArgs eventArgs)
             {
                 foreach(ARTrackedImage trackedImage in eventArgs.added)
                 {
                     UpdateImage(trackedImage);
                 }
                 foreach (ARTrackedImage trackedImage in eventArgs.updated)
                 {
                     if (trackedImage.referenceImage.name != name)
                     {
                         UpdateImage(trackedImage);
                     }
                 }
                 foreach (ARTrackedImage trackedImage in eventArgs.removed)
                 {
                     currentImageText.text = "Tracking: None";
                 }
             }
         
             private void UpdateImage(ARTrackedImage trackedImage)
             {
         
                 name = trackedImage.referenceImage.name;
                 currentImageText.text = "Tracking:" + name;
         
             }
         }

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