Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by rbatelaan2 · Aug 06, 2020 at 08:37 PM · resources.loadreading data

How do I read a text file using Resources.Load?

I have a folder in Assets named Wave_Position that has text files with data separated by line breaks. I have a folder in Assets named Resources that has text files with the same data separated by commas. My code is working when I try to read my text files using File.ReadAllLines().

     public List<string> lines;
     public string myFile;
     public Color color;
     public Renderer rend;
     string filePath, fileName;
 
     // Start is called before the first frame update
     void Start()
     {
         fileName = $"Wave_Position_{4*transform.position.x}_{4*transform.position.y}_{4*transform.position.z}.txt";
         filePath = Application.dataPath + "/Wave_Position/" + fileName;
         // myFile = Resources.Load<TextAsset>(fileName).text;
         // lines = myFile.Split(',');
         lines = File.ReadAllLines(filePath).ToList();
     }

My code is not working when I try to read the text files using Resources.Load. Note that I also changed lines from a List of string to a string[].

     public string[] lines;
     public string myFile;
     public Color color;
     public Renderer rend;
     string filePath, fileName;
 
     // Start is called before the first frame update
     void Start()
     {
         fileName = $"Wave_Position_{4*transform.position.x}_{4*transform.position.y}_{4*transform.position.z}.txt";
         // filePath = Application.dataPath + "/Wave_Position/" + fileName;
         myFile = Resources.Load<TextAsset>(fileName).text;
         lines = myFile.Split(',');
         // lines = File.ReadAllLines(filePath).ToList();
     }

How can I make my program read the text files using Resources.Load and split the data by line or comma (depending on which folder I go to)?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by davidcox70 · Aug 06, 2020 at 10:35 PM

I think with Resources.Load, you do not use the extension (.txt in this case). Just use the rest of the filename without the .txt.
And I don't think you need the .text on the end of the Resources.Load line.

lines = myFile.Split(','); seems like the correct way to split comma separated data.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rbatelaan2 · Aug 07, 2020 at 02:50 AM 0
Share

I did need the .text on the end of the Resources.Load line, but taking out the .txt solved my problem. Thank you!

avatar image
0

Answer by Fredjack99 · Oct 26, 2021 at 10:31 PM

I was having trouble loading my resource files as TextAsset until I discovered that unity only loads text for certain file extensions. In my case I was trying to use '.yml' but unity only reads '.yaml'

Full details here: https://docs.unity3d.com/Manual/class-TextAsset.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

133 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Loading Resources in a Native Plugin 0 Answers

Instanciate gameobject from Resources subfolder 1 Answer

Interact with objects from Resources.Load 3 Answers

[solved]Using WWW instead of resources.load causes hang 1 Answer

Performance of Resources.Load vs Direct Reference vs Resources.LoadAsync for large level assets 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges