Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by JoniBerg · Nov 19, 2018 at 08:08 PM · listspawn

How i can limited several objects from list?!

I have 10 Trash objects from list i want confirm limited several objects of this list.

I want limited list this code:

     using System.Collections.Generic;
     using UnityEngine;
     
     public class Spawner : MonoBehaviour
     {
         public GameObject player;
         public List<GameObject> rubbish;
         public List<GameObject> rightObjects;
         public List<TrashType> generateTypes;
         public Transform spawnPoint;
         public int sizeOfList = 10;
         public int ObjectsReq = 5;
         public float spawnTime = 2f;
         public float resSpawnTimer;
         public float lastSpawn;
         public float spawnStartertime;
     
     
         void Start()
         {
             FilledList();
     
             Spawn();
         }
     
     
     
         public void Spawn()
         {
     
             if (spawnStartertime < resSpawnTimer + lastSpawn)
             {
     
                 var rnd = Random.Range(0, rubbish.Count);
     
                 Instantiate(rubbish[rnd]);
                 rubbish.RemoveAt(rnd);
                 
     
                 //print(rnd);
                 lastSpawn = Time.time;
             }
     
             if (rubbish.Count.Equals(0))
             {
                 print("List is empty");
     
                 TrashGameManager.instance.LevelCompleted();
                 CancelInvoke("Spawn");
             }
     
     
         }
     
         public void FilledList()
         {
            
             // Filled Trashlist Trash Objects.
             
             // Find trash accepted types.
             var trashcans = FindObjectsOfType<TrashDestroy>();
             generateTypes = new List<TrashType>();
             foreach (var can in trashcans)
             {
                 foreach (var typ in can.acceptTypes)
                 {
                     if (!generateTypes.Contains(typ))
                         generateTypes.Add(typ);
                 }
             }
             print("types " + generateTypes.Count);
     
             // GenerateTypes = 2.
     
             // Two Trash object can added to list.
     
             // Above sizeofList is Max Value list. This list is 10.     
     
             for (int M = 0; M < sizeOfList;)
             {
                 var rnd = Random.Range(0, rightObjects.Count);
                 if (generateTypes.Contains(rightObjects[rnd].GetComponent<Trash>().kind))
                 {
                     rubbish.Add(rightObjects[rnd]);
                     print(rnd);
                     M++;
                     print("Trash added list");
                 }
     
     
                 // And now i want check max value per Objects = 5!
                 // Examble 5 Metal trash and 5 Glass Trash.
                 // but how i doing it?
                 if (rubbish.Contains(rightObjects[rnd])) 
                 {
                     
     
     
                 }
                
 
 

 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JoniBerg · Nov 20, 2018 at 07:57 AM 0
Share

Can You help me guys?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

160 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiating gameObjects, adding them to a list then moving every gameObject in the list.,Moving gameobjects in gameobject list 0 Answers

reference instantiated prefab on a scroll list? 0 Answers

Spawn script !! Y axis not working 0 Answers

Instantiate not spawning anything 1 Answer

how to make a enemy spawn in a specific place? 2d c# 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges