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Question by virendramarshall · Aug 04, 2018 at 04:12 AM · assign-variable

how to change the value of the script which is added to the multiple object? please help..

i have five guard in the scene which has the same script fyi. guard is a prefab. and i want to change the value of all the guards when my player hit the powerup. right now im doing this im just assigning all differently.

IEnumerator PickUp(Collider player) { if (player.tag == "other") {

         if (rend.material.shader == shader1) {
             rend.material.shader = shader2;
         }

     }
     visPower.GetComponent<MeshRenderer>().enabled =false;
     visPower.GetComponent<Collider> ().enabled = false;
     boss.viewMask = 1 << LayerMask.NameToLayer ("Player");
     g1.viewMask = 1 << LayerMask.NameToLayer ("Player");
     g2.viewMask = 1 << LayerMask.NameToLayer ("Player");
     g3.viewMask = 1 << LayerMask.NameToLayer ("Player");
     g4.viewMask = 1 << LayerMask.NameToLayer ("Player");
     boss.speed = 5f;
     yield return new WaitForSeconds (duration);
     rend.material.shader = shader1;
     boss.viewMask = 1<<LayerMask.NameToLayer("obstacle");
     g1.viewMask = 1<<LayerMask.NameToLayer("obstacle");
     g2.viewMask = 1<<LayerMask.NameToLayer("obstacle");
     g3.viewMask = 1<<LayerMask.NameToLayer("obstacle");
     g4.viewMask = 1<<LayerMask.NameToLayer("obstacle");
     boss.speed = 15f;
     Destroy (GameObject.FindWithTag ("other"));
 }
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