- Home /
Question by
teopotter88 · Oct 18, 2016 at 10:11 AM ·
destroy-clones
Destroying clones?
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class OnCollision1 : MonoBehaviour { public Transform other; public GUIStyle style; public GameObject crate2; public GameObject GameObject3;
void OnGUI()
{
if (other)
{
float dist = Vector3.Distance(other.position, transform.position);
if(dist < 20 )
{
if (GUI.Button (new Rect (600, 100, 100, 100), "NO")) {
Destroy(crate2);
Destroy(GameObject3);
}
GUI.Button(new Rect(800, 100, 100, 100),"YES");
GUI.TextArea(new Rect (600, 250, 300, 100), "Do You Want To Open This Crate?", style);
}
}
}
}
I have this code to destroy a crate when it collides with the player. I copy the same code to the clone which spawns in during the game. Since I can not define "crate2" as the clone of the original crate, it doesn't destroy the clone of the crate. How can I fix this? Thanks.
Comment
Best Answer
Answer by OutOfRam · Oct 18, 2016 at 11:23 PM
Put a script onto the crate prefab(the one used to instantiate) that will call Destroy(self) when destruction is needed.
I hope this helps!