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Question by
unity_RMiJ7SENDRQxhQ · Jan 03, 2020 at 03:56 PM ·
networkingmirrorhealth
Mirror networking weird behaviour.
Hi guys I was just testing if i could move different client objects(although i verified I cant) I came across a new problem can somebody tell me why My cube(player1c) behaving weirdly(changing its position when turned off ) and how can by moving other client object (player2c) I am able to move my cube in server.
Video demonstrating the problem
My code it contains 2 files playerConnectionObject.cs Movement.cs
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