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Question by ranlex · Jan 14, 2018 at 05:22 PM · c#guicollider2d

Collider for Gui Buttons

I have a ScrollRect that contains a panel, which contains the buttons I want to scroll through, so the parent level is as following;

ScrollRect

+ScrollRect.content

++Button(s)

What I want to do is to know when a button leaves the world boundaries of ScrollRect panel. I wanted to add box colliders on both game objects, a static rigidbody on buttons, and when a button would leave the trigger marked ScrollRect collider, I'd disable that button.

The problem is, I can't make the OnColliderExit,Enter,Stay methods work. What would I be doing wrong? Do both objects have to stay on the same level in the hierachy? Do I need a material to actually make it work?

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Answer by victorbisaev · Jan 30, 2018 at 12:28 AM

Consider using math expressions to decide if a button left the ScrollRect boundaries like "if (scrollPos.y > button.y + button.height) then button has left the visible rectangle of the ScrollRect in up direction".

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