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Question by Neomex · Jun 18, 2015 at 04:43 AM · collider2dcollision2d

How do I detect collision from single attached collider only.

I'm trying to do a platformer character controller, I have square collider and circular one below it. Circular one is meant to detect when player is standing on ground.

How can I detect events from only circular collider, not all attached to the game object?

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avatar image _Yash_ · Jun 18, 2015 at 05:55 AM 0
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are both colliders on same GameObject?

avatar image Neomex · Jun 18, 2015 at 07:07 PM 0
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yes they are

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Answer by NeverHopeless · Jun 19, 2015 at 04:12 AM

You may try like:

 GetComponent<CircleCollider2D>() == Physics2D.OverlapPoint(yourCameraConvertedPoint);

I assume this line is written in a script which is attached to the gameObject having 2 colliders.

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Answer by Eiyon · Jun 19, 2015 at 03:57 AM

add Rigidbody2D to your circle Collider and also enable Is Kinematic. I don't know how you wrote your Scripts, but you need to create a different script for your ground.

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