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Question by TheColdSpike · Jul 16, 2016 at 01:27 PM · c#triggercollider2ddestroy objectontriggerenter2d

Collision with trigger is not working

Here's code. I had marked collider on this object as "IsTrigger". Also i taged my player and bullet objects with appropriate tags (as in the code) and it still doesn't work. Triggered object just pass through the bullets and player. All of the objects have both colliders and rigidbody2D. As I tested with Debug.Log it just does not collide. Help please

 void OnTriggerEner2D(Collider2D other)
 {

     if (other.gameObject.tag == "Player" || other.gameObject.tag == "Bullet(Clone)") {
         Destroy (this.gameObject);
         Destroy (other.gameObject);
     }

 }
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Answer by NIMBLE_JIM · Jul 17, 2016 at 10:32 AM

You've spelt the first command wrong -

void OnTrigger*Enter*2D(Collider2D other)

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