Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Eldh · Mar 18, 2015 at 12:34 PM · serializationcustom editorcustom-inspectorserialize

How to save sprite color change on custom inspector ?

CLass code :

using UnityEngine; using System.Collections;

 //[ExecuteInEditMode]
 //[System.Serializable]
 public class TileData : MonoBehaviour {
     
 
     //    public Color color;
 
     public SpriteRenderer spr;
 
     //[SerializeField]
     public enum Type 
     {
         clear,
         building,
     }
     //[SerializeField]
     public Type type;
     public bool guarded;
     public Color buildingColor;
     public Color clearColor;
 
     public void ChangeType()
     {
         switch (type) 
         {
         case Type.building :
             spr.color = buildingColor;
             
             break;
         case Type.clear :
             spr.color = clearColor;
             break;
         }
 
     }
 
 }
 

And custom inspector :

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 [CanEditMultipleObjects,CustomEditor(typeof(TileData))]
 public class tileEditor : Editor {
 
     //Color color = new Color();
 
     public override void OnInspectorGUI()
     {
 
         DrawDefaultInspector();
         TileData tileDataScript = (TileData)target;
 
         
         if(GUI.changed)
         {
             //EditorUtility.SetDirty(target);
             //EditorUtility.SetDirty(tileDataScript);
 
             tileDataScript.ChangeType();
             SceneView.RepaintAll();
             
         }
         if(GUILayout.Button("update"))
         {
             tileDataScript.ChangeType();
             SceneView.RepaintAll();
         }
 
 }
 }

So i just want some script to only be executed in the editor. So i created a custom editor. When i enter play mode everything is saved except the color of my sprites which reset to default. I can't figure out how to save the color change. Can someone help me ?

EDIT : So it seems that every change i make on my spriteRenderer spr ( child of my prefab assigned manually in the inspector) is not saved.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Editable non-monobehaviour objects 1 Answer

Using a custom editor script with a prefab instance causes my variables to reset on Play 3 Answers

Can I trust inspector? 1 Answer

ScriptableObject with Custom Editor resetting data in inspector 1 Answer

Custom editor, serialize and prefab issue 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges