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Question by Kevin 4 · Nov 11, 2010 at 12:12 AM · objectinstanceproperties

Instantiated Object Individual properties through Script

Hello, how do I access an instantiated Objects INDIVIDUAL SCRIPT COMPONENT, for example. I have 2 cars, one is already in the scene when I press play, one gets Instantiated during runtime, I get the script component of the instantiated car and call its SetDrive(true) method when I approach it and hit the space bar. But BOTH CARS ARE NOW DRIVING when im only trying to control one car. How can I work with an Instantiated objects individual properties which are located in the script that is attatched to that particular object? I tried throwing all the instantiated cars inside of a static arry in the car class, but even when I access the component of the car which is at arry index[0]. All cars are moving when I try to drive only the car which I am close to.

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avatar image · Nov 11, 2010 at 12:36 AM 0
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Could you please post your code, so we can see exactly what's going on?

avatar image Kevin 4 · Nov 11, 2010 at 04:31 AM 0
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for instance, I type CarScriptName.staticArray[0].GetComponent().SetDriveState(true); But this sets all of my instances DriveState() that are in the array and/or not in the array to true as well. Which is undesirable, can anyone please help?

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Answer by Kevin 4 · Nov 11, 2010 at 05:47 AM

nvm figured it out, the string driveState in my car script was set to static :-/

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avatar image Herman-Tulleken · Nov 11, 2010 at 06:27 AM 1
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Well, mark your answer as the accepted answer, so that the community member won't bump it to the front page in the future.

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