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Question by aosome23 · Mar 16, 2015 at 12:36 AM · inheritanceadvancedconstructors

How to use Inheritance and Constructors in Unity

I have a difficult time trying to implement inheritance and constructors in unity. Are there any examples that use this ideas?

I am asking this because I have a hard time scripting in unity while I don't feel this when I code for my cs classes. I don't know why but it seems really different. One example is that I end up creating bunch of little scripts for different actions and the amount of script and script referencing becomes absurd. This is why I thought inheritance, abstract classes, POLYMORPHISM might help.

For constructors, I don't understand how are you supposed to use this? Constructors basically creates a new object. However, usually in unity, you have all the gameobjects spawned in the scene or it is Instantiate().

So it will help if examples are provided!! :p

Also, on the same topic on organization of scripts, what is: MODULARIZATION & DEPENDENCY INVERSION mentioned in this post

thank you :D

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Answer by meat5000 · Mar 16, 2015 at 12:37 AM

http://unity3d.com/learn/tutorials/modules/beginner/scripting

Scroll down to 'Intermediate', #6 and #7

Not sure this will help if you are a seasoned programmer...

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avatar image aosome23 · Mar 16, 2015 at 12:49 AM 0
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Thanks but I actually searched "unity inheritance" on google and watched those videos. He explained what it is but did not give examples on how it can be used in unity... I'm still a coding newbie so I don't know how to use it :p

Thanks again though

avatar image meat5000 ♦ · Mar 16, 2015 at 12:50 AM 0
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If you scroll down there are code examples.

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