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Question by mbarbaric_2 · Jan 05, 2021 at 02:47 PM · prefabmaterialinstanceprefab-instance

how to change a texture on instantiated prefab?

Please bear with me as I have started learning about coding only two months ago.

I have one script that randomly assigns a graffiti_material to a wall_prefab as they spawn.

In another script as the player interacts with the wall (after 3 hits), it deletes the grafiti and it replaces it with the another material (onHIt material). However, there is one particular grafiti (material name "G_7") that, once interacted with (3 hits), I don't want to change to "onHit" material, but I want to replace it with another graffiti material, named G_77.

if (hitCount == 3 )

     {
         transform.GetComponent<Renderer>().material = onHit;**
         UIManager.instance.moneyEarned++;
         UIManager.instance.UpdateScoreUI();        
     } 





So, my question is: how do I find the prefab instance once it is randomly created with the G_7 material and replace only that material with G_77 while the rest continues to use a generic "onHit" material?

I've managed to code the variant where all the graffiti are replaced with the G_77.

 if (hitCount ==3 && GameObject.Find("Grafit").GetComponent<Renderer>().material.name == "G_7 (Instance)")
         {
             transform.GetComponent<Renderer>().material = G_77;
             UIManager.instance.moneyEarned++;
             UIManager.instance.UpdateScoreUI();
         }  


but I am unable to figure out how do I tell the code to replace only G_7 with G_77. also, above code

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