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Question by mdsmith98 · Mar 15, 2018 at 06:07 AM · constructors

get_dataPath is not allowed to be called from a ScriptableObject constructor

I am using an asset called DarkPatcher from the asset store, which is basically a launcher/patching solution for games. I know it's best to probably contact the publisher, but this package is now deprecated, but I am still trying to use it if possible. Whenever I click branch manager for Dark Patcher, I get the following error:

 get_dataPath is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead. Called from ScriptableObject 'ProjectEditor'.
 See "Script Serialization" page in the Unity Manual for further details.
 UnityEngine.Application:get_dataPath()
 DarkPatcher.Unity.EditorPath:get_Path() (at Assets/Plugins/DarkPatcher/Scripts/DarkPatcher/EditorPath.cs:18)
 DarkPatcher.Unity.EditorPath:get_FtpLoginPath() (at Assets/Plugins/DarkPatcher/Scripts/DarkPatcher/EditorPath.cs:100)
 DarkPatcher.Unity.EditorPath:get_FtpLogin() (at Assets/Plugins/DarkPatcher/Scripts/DarkPatcher/EditorPath.cs:108)
 DarkPatcher.UnityEditor.ProjectEditor:.ctor() (at Assets/Plugins/Editor/DarkPatcher/Scripts/DarkPatcher/ProjectEditor.cs:100)
 UnityEngine.ScriptableObject:CreateInstance()
 DarkPatcher.UnityEditor.ProjectEditor:Open(String) (at Assets/Plugins/Editor/DarkPatcher/Scripts/DarkPatcher/ProjectEditor.cs:122)
 DarkPatcher.UnityEditor.BranchManager:OnGUI() (at Assets/Plugins/Editor/DarkPatcher/Scripts/DarkPatcher/BranchManager.cs:68)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Here is the code it is referring to:

 namespace DarkPatcher.Unity
 {
     public static class EditorPath
     {
         public static string Path
         {
             get
             {
                 return Application.dataPath.Replace("Assets", "DarkPatcher");
             }
         }

I know there are other patching solutions out there, but I really liked DarkPatcher, and would like to continue using it if this issue is easily fixable. If not, then I guess I will need to try to use a different asset. Thanks!

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