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Question by architarorag · Jun 23, 2019 at 02:04 PM · buttonprefabsinstances

How to destroy prefab instance on pressing UI button?

I want to destroy coloured dots on button pressed but only when they collide with black dot. So, what i did that i created dots prefabs and spawn the randomly. And i serialised that dot to their respective colour button but this is not working. I tried many work around but nothing is working. @hippocoder
Below is my code:

Dot.cs file which i attached to my dots prefabs:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Dot : MonoBehaviour
 {
     public bool canBePressed;
     public float speed;
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         transform.Translate(Vector2.left * speed * Time.deltaTime);
     }
     private void OnTriggerEnter2D(Collider2D other)
     {
         if (other.tag == "Perfect")
         {
             canBePressed = true;
             //Debug.Log(canBePressed);
         }
 
     }
     private void OnTriggerExit2D(Collider2D other)
     {
         if (other.tag == "Perfect")
         {
             canBePressed = false;
             //Debug.Log(canBePressed);
         }
     }
 }
 


button.cs file which i attached to my button prefab:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class button : MonoBehaviour
 {
    [SerializeField] Dot dot;
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         
   }
 
     public void Kill()
     {
         if (dot.canBePressed)
         {
             Destroy(dot.gameObject);
         }
     }
 
 }
 






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