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Question by Camkash · Sep 02, 2014 at 01:16 PM · c#camerainstantiateinstance

`UnityEngine.Camera.main' cannot be accessed with an instance reference, qualify it with a type name instead

New to C#, it's pedantic. I'm used to Matlab. Basically `UnityEngine.Camera.main' cannot be accessed with an instance reference, qualify it with a type name instead. In other words, it makes too much sense to be able to access the main camera by saying camera.main. How do I fix this?

using UnityEngine; using System.Collections;

public class Building : MonoBehaviour { public GameObject sphere1=null;

 // Use this for initialization
 void Start () {
     sphere1=Instantiate(Resources.Load("Prefabs/prefab_sphere")) as GameObject;
 }

 // Update is called once per frame
 void Update () {
     var playerObject = GameObject.Find("Player");
     var playerPos  = (Vector3)playerObject.transform.position;
         
     // var cam  = camera.GetComponent(main);

     var buildingPos = playerPos + camera.main.WorldToScreenPoint(Vector3.zero);
 
     Debug.Log(playerPos);
     if(Input.GetMouseButtonDown(0))
         sphere1=Instantiate(Resources.Load("Prefabs/prefab_sphere"),buildingPos,Quaternion.identity) as GameObject;
          

 }

}

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avatar image Scribe · Sep 02, 2014 at 01:18 PM 1
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Camera not camera (line 13)

avatar image Camkash · Sep 02, 2014 at 03:14 PM 0
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Thanks guys really appreciate it.

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Answer by AyAMrau · Sep 02, 2014 at 01:18 PM

It's Camera.main (capital C) - to access the public static on the Camera class which refers to the Main Camera.

camera is a property returning a camera attached to the same gameObject as the script.

In C# static members are accessed using the class name and not instance names.

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Answer by kacyesp · Sep 02, 2014 at 01:22 PM

 var cam  = Camera.main;
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