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Question by Eco-Editor · Dec 12, 2019 at 04:39 PM · cameramovementtransformvelocityacceleration

How do I create a rubber band effect on a camera forward movement?

Hello everybody,

In my VR scene the camera is a player and moves forward on button press, using transform.Translate().

However once the button is not pressed the camera immediately stops .

I'd like the camera to stop very smoothly, with slight rubber band effect, meaning going slightly forward and then back.

This is my script for moving forward:

 var direction = mainCamera.gameObject.transform.forward * maxSpeed * Time.deltaTime * (accelerationSqrMagnitude/10);
 
  camHolder.Translate(direction, Space.World);

Thank you

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Answer by Cornelis-de-Jager · Dec 12, 2019 at 10:17 PM

Not sure how to do the rubberband effect, but smooth stopping is easy

Repalce

 camHolder.Translate(direction, Space.World);
 
 

with

 float delay = 2; // 2 seconds
 float speed = 4;
 
 camHolder.postion = Vector3.Lerp(camHolder.postion, camHolder.postion + direction * speed * Time.DeltaTime, delay);
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