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Question by ChrisSch · Aug 28, 2013 at 12:39 PM · instantiatecollidertrigger

Instantiate Prefab At Collided Object?

How do I instantiate a prefab at the collided objects position, and not at the position of the object holding the collider and script?

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Answer by smrt_co · Aug 28, 2013 at 12:46 PM

 void OnCollisionEnter(Collision c)
 {
    Instantiate(prefab, c.gameObject.transform.position, someRotation);
 }

Also, see this: http://docs.unity3d.com/Documentation/ScriptReference/Collision-contacts.html

Edit:

Trigger

 void OnTriggerEnter(Collider c)
 {
     Instantiate(prefab, c.transform.position, someRotation);
 }
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avatar image ChrisSch · Aug 28, 2013 at 12:47 PM 0
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Thank you! :D

avatar image smrt_co · Aug 28, 2013 at 12:49 PM 0
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Sorry, I edited the post while you were reading, but I guess that you found what you were looking for either way. :)

avatar image ChrisSch · Aug 28, 2013 at 12:56 PM 0
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Yes I did. :D Is there any way to do the same thing but with a trigger too?

Edit: I'm a javascript user but C# is fine too I'll get it. :D

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