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Question by flyingbanana · Mar 31, 2014 at 05:24 PM · bluraccessing from any script

Unable to access Blur

I'm trying to make a gradual blur when player presses a button. What is the best way to do this?

Currently, I'm adding the blur effect to the main camera at the beginning but disable it, and when the player presses the button I downsample the image and Lerp the blur radius.

How do I access the Blur component from my GUI script though? Since BlurEffect is deprecated, I try to use

     blur = GetComponent<Blur>();

But it tells me Blur isn't a class and stuff, and BlurEffect, the deprecated class, is...

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avatar image WiS3 · Apr 05, 2014 at 04:20 PM 0
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I have got the same problem. It is because the Blur Effect is Javascript, and you are probably try to accessing it in a C# script. Here is my question with the Converted scripts to C#: http://answers.unity3d.com/questions/680942/change-blur-effect-at-runtime.html

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Answer by magic9cube · Mar 27, 2015 at 01:22 AM

I had a similar problem. Blur could not be found for me until i included the correct reference;

using UnityStandardAssets.ImageEffects;

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avatar image rafaelzuckerberg · May 06, 2016 at 09:24 PM -1
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How did I forget that ? I was trying to use the blur, but forgot to add the library thanks friend rsrs

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Answer by IdiotsCode · Dec 26, 2015 at 11:20 AM

 private var mBlur : UnityStandardAssets.ImageEffects.MotionBlur;
  function Start()
 {
 mBlur = GameObject.Find("Main Camera").GetComponent(UnityStandardAssets.ImageEffects.MotionBlur);
 mBlur.enabled = false;
 }

This is what I tend to use. :D hope I helped!

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avatar image SynDev3lop · Jan 28, 2019 at 01:27 AM 0
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how can I use this in C#? I'm a beginner programmer

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