Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mi37ke · Jan 29, 2018 at 08:19 PM · accessing from any script

Accessing a variable from another script without using GetComponent<> c#

Here is the situation. I have a bullet prefab that alters the movement speed of any object with a certain tag. But all the enemies have different movement scripts attached to them. I have the speed variable named exactly the same on every enemy movement script.

so my question is, is there a way for my bullet prefab to look for a particular variable on a gameobject, without Getcomponent. The Reasoning is that i do not want my bullets prefab script to have to run through countless if statements on a collision to find the correct enemy movement script to access the speed variable.

In a perfect case I would like to say something like,

OnCollisionEnter(Collision other) { if(other.tag == "Something") { "get access to the the speed variable of the other gameobject" } }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Commoble · Jan 29, 2018 at 09:05 PM

You could make all of your enemy scripts child classes of a general Enemy class (i.e. make Enemy extend MonoBehaviour and individual enemy types extend Enemy), then define a getSpeed() method on Enemy and override that function in the subclass scripts. Then just have your bullet script do

 Enemy enemyScript = other.GetComponent<Enemy>();
 if (enemyScript != null)
 {
     speed = enemyScript.getSpeed();
 }



If you're not familiar with this sort of thing, this is called Polymorphism and it's an important part of C# and other object-oriented languages. Unity provides a few video scripting tutorials on it: see Intermediate Gameplay Scripting; Inheritance, Polymorphism, Member Hiding, Overriding, and probably Interfaces as well.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Commoble · Jan 29, 2018 at 09:16 PM 0
Share

All that being said, if you need to get a reference to a component on another object, you do need to call GetComponent on it to access that component's methods and fields. However, if you don't need to get any information back out of the object (you just need to make the object do something), you can define your own message event methods (i.e. methods similar to Start, Update, OnCollisionEnter, etc). gameObject.Send$$anonymous$$essage allows will call any method by string on all components in the gameObject; it won't return anything, so it's not useful for this question, but it may be helpful in the future

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

75 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Getting Monobehavior script from inspector 0 Answers

all my scripts stopped working after i put a enemy spawner script in 0 Answers

To count deaths with global variable 1 Answer

Access a variable from another script on another object 1 Answer

Check which waypoint is closer 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges