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Question by ElementCobalt · Apr 24, 2018 at 11:24 PM · prefablist

How to handle having arrays in a prefab when applying a change?

For the game I am working on, we have an enemy prefab. Part of that prefab is a List of patrol nodes that the enemy goes to during their patrol route. The problem I'm having is that when I make a change to an enemy prefab, its changing the length of the List of patrol nodes on every time I hit apply. Is there a way around this? I can't seem to find a way to avoid this so if anyone else knows I would be very happy to learn.

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avatar image tormentoarmagedoom · Apr 25, 2018 at 08:13 AM 0
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Good day.

I dont get easxactly whats happening, can you post some images of the inspector where we can see the prefab before and fater changes?

$$anonymous$$aking a change to a prefab, should make exactly the same change to all prefab objects in the scene,

avatar image vinilly · Apr 25, 2018 at 11:09 AM 0
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I would also like to exam this code further, or see what you're trying to achieve with screenshots.

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