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Question by TheRichardGamer · Oct 11, 2013 at 09:04 AM · gunglitchsway

Gun sways way too much

My gun sway script can make my gun sway up too much so you can see that the arms are fake and that the weapon is fake as well. How do I make so that it doesn't do this?

Here's the sway script:

 var amount : float = 0.02;
 var maxAmount : float = 0.03;
 var Smooth : float = 3;
 var SmoothRotation = 2;
 var tiltAngle = 25;
  
 private var def : Vector3;
  
 function Start ()
 {
     def = transform.localPosition;
 }
  
 function Update ()
 {
         var factorX : float = -Input.GetAxis("Mouse X") * amount;
         var factorY : float = -Input.GetAxis("Mouse Y") * amount;
        
         if (factorX > maxAmount)
             factorX = maxAmount;
        
         if (factorX < -maxAmount)
                 factorX = -maxAmount;
  
         if (factorY > maxAmount)
                 factorY = maxAmount;
        
         if (factorY < -maxAmount)
                 factorY = -maxAmount;
                
  
         var Final : Vector3 = new Vector3(def.x+factorX, def.y+factorY, def.z);
         transform.localPosition = Vector3.Lerp(transform.localPosition, Final, Time.deltaTime * Smooth);
        
              
         var tiltAroundZ = Input.GetAxis("Mouse X") * tiltAngle;
         var tiltAroundX = Input.GetAxis("Mouse Y") * tiltAngle;
         var target = Quaternion.Euler (tiltAroundX, 0, tiltAroundZ);
         transform.localRotation = Quaternion.Slerp(transform.localRotation, target,Time.deltaTime * SmoothRotation);    
 }
  
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avatar image mattssonon · Oct 11, 2013 at 09:29 AM 0
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Have you tried tuning down the variables in the script?

avatar image TheRichardGamer · Oct 11, 2013 at 10:01 AM 0
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Yes, I have.

avatar image YoungDeveloper · Oct 11, 2013 at 10:46 AM 0
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Just lower amount and maxamount (inscript)

avatar image robertbu · Oct 11, 2013 at 05:04 PM 0
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Note the values in the script are public which means changing the values in the script after the script is attached to the object will not change the values used by Unity. You must change them in the inspector.

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