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Procedural terrain vegetation & curved UI (No Mans Sky)
hello :)
I am trying to recreate no mans sky, however, since it is my first project I'm leaving out the space part and just having a stationary spaceship sit on the ground.
I've watched some videos about terrain generation using noise maps, however, they do not have any grass ect. I know I can set colour to certain heights.
id like to randomly generate rocks amid constant coverage of grass, I know there is a way to stop the colour green from showing on steep surfaces but I am not too sure on how I could translate that into grass generation.
I would also like to implement a slightly curved UI similar to this image:
Answer by MrSpecjal · Aug 08, 2020 at 10:18 PM
For curved UI checkout this unity UI extension Unity Extended UI
i cant seem to get it to work with sliders in the way that i want. Any ideas?