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Question by cowtrix · Oct 13, 2014 at 02:11 AM · shaderterraingrass

Grass shading on terrain has weird AO

Hey guys. I'm putting grass on my Terrain object, and I'm finding that the grass is not tinting the way I want it to. Not sure how to fix it. Here's the problem in pictures:

alt text

As you can see, the ground texture and grass texture should be fading into each other. However, I'm getting this weird darkening towards the base of the grass. Both grass tints are completely white, as is the wind grass tint, so I don't think that's it. Any idea what could be causing this?

NB: This grass is not billboarded.

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avatar image robertbu · Oct 13, 2014 at 02:11 AM 0
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What shader are you using on your material? What import settings are you using for your Texture?

avatar image cowtrix · Oct 13, 2014 at 02:18 AM 0
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Hey robertu. I'm using default terrain and grass shaders here. Import settings for the texture don't seem to effect anything but they are currently [Format:Truecolour|Texture Type:Texture|Wrap $$anonymous$$ode: Repeat|Filter $$anonymous$$ode: Bilinear|Aniso Level: 1]

avatar image cowtrix · Oct 13, 2014 at 02:19 AM 0
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There is no visible darkening if I use a quad to hold the texture and not the grass system.

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