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This question was closed Nov 13, 2015 at 12:08 AM by getyour411.
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Question by funkeypigeon · Oct 28, 2015 at 12:18 PM · terraingrass

How Do I Stop Grass (And Bushes etc.) Moving Across The Map

So I've been playing around with Unity a bit and the grass seems to move all across the map. It seems to be a problem with the swaying of the grass because it moves in time with the swaying of the grass.

Because it's quite hard to tell you what my problem is through text, I've filmed the problem. Here's a link to it: https://youtu.be/35MeVEF3Gvg

Any help is appreciated :)

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avatar image tedski999 · Oct 28, 2015 at 02:52 PM 0
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I'm not sure, but what I think may be the problem is that you are using the details placement function of the terrain with the bushes. So Unity thinks these bushes are tuffs of grass and is, as you said, 'moving in time with the swaying of the grass'. The best solution I can think of is to use the tree placing function with the bushes you are using. I don't know if this will work. Hope this helps though...

avatar image getyour411 · Nov 13, 2015 at 12:08 AM 0
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Duplicate (one of many): http://answers.unity3d.com/questions/16834/wind-detail-meshes-are-moved-by-wind-back-and-fort.html

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