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Question by darksire · Jul 29, 2015 at 12:09 PM · renderingrender

Unity Rendering

Hi

Im working on a project where im using an atlas for my 3d objects and UI sprites. Normaly i should got 1 drawcall because im using one atlas, but instead i got 2 draw calls. Is that normal ? does Unity render the 3D and 2D on separate passes ?

Thanks

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Answer by SilentSin · Jul 30, 2015 at 01:14 PM

Yes its probably normal.

If your game isn't having performance issues, you should not care about this at all.

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