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Question by Tknoguyfication · Jan 16, 2017 at 03:01 AM · renderingshadersmaterialslayersculling

Prevent material from rendering behind itself

Hi. I have a glass-like material with emissive white outlines and when viewing it from an angle it looks like this:

overlapping

I understand that this is natural behavior and in real life it would look this way, but how can I "cull out" the glass behind to make it look like this? (done in photoshop):

alt text

9b1373d7ed764d0a1585fa69299eb482.png (100.2 kB)
928c8cbfe8ed843a279eee9ac91eb1c1.png (130.2 kB)
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