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Question by IceShadows21 · Aug 02, 2020 at 02:47 PM · lightingrenderinglow poly

Need lighting advice for a low poly scene

Hi everyone!

I want to achieve a low poly lighting like the picture below.

alt text

I am using URP/LWRP. I have tried so many things, but I haven't find how to make a flat-low poly scene where you can really see the details of the low poly models.

Do you have any advice on how to achieve the same scene atmosphere ?

Thank you in advance!

islandergame.jpg (285.2 kB)
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avatar image $$anonymous$$ · Aug 02, 2020 at 06:21 PM 1
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lighting settings > environment > ambient color >

turn it up as much as you like, shadows will be not be as dark if ambient light is bright

avatar image IceShadows21 $$anonymous$$ · Aug 02, 2020 at 06:57 PM 1
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Thank you so much! That's what I was looking for

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Answer by dorusoftware · Aug 02, 2020 at 09:48 PM

Did you have looked into custom shaders?

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avatar image IceShadows21 · Aug 03, 2020 at 06:03 AM 0
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Yes of course. But a custom shader has to be attached to a material. Do I have to put that custom shader on every material in my scene ?

avatar image dorusoftware IceShadows21 · Aug 03, 2020 at 07:47 AM 0
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yes, that is basically the workflow I think. you need to find/use a custom shader that will make your materials/objects to look as you want.

if not, try working with the exposure, maybe you can pop the materials a bit more like that.

it looks good to me except is a bit dark. but I don't know what look are you after in the end

avatar image IceShadows21 dorusoftware · Aug 03, 2020 at 07:57 AM 0
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It's hard to explain. In fact, I want a low poly scene, but like in the picture above, I want to really see the difference between each color.

$$anonymous$$ost of the time, when I make a low poly scene, it is hard to differentiate the color because of the lighting.

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