Low poly model looks ugly with normal map
I have issue with rendering low poly model in Unity. Edges of model look ugly (side view).
In the high poly model I have smoothing at the edges. And I baked normal map via Blender but Unity does not render low poly model well in some reason.
I tried to create UV with seams on sharp corners and without its, but result is the same. And I don’t know which way I can use to fix it.
Can this be fixed? Is it problem of baking (Blender issue)? Or maybe issue in Standard Shader? I have no idea :(
Thank you for help...
You can see some screenshots below:
Answer by constab · Jan 15, 2020 at 07:34 PM
The issue was in the normal map.
For fixing it I started use Cage and now model looks more better.
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